Welcome to Marcus Wulfman's Star Wars Galaxie Page


Please find a complte listing of all Droid Configurations we offer at our shops. Of course we also accept customer orders. "x" highlights Droids with Combat Modules. You may also search for Droids best suited for your profession by using the the options below:

| Trader Engineer | Trader Ships and Structures | Trader Munitions | Trader Domestic |
| Bounty Hunter | Entertainers | Pilots (Astromechs) |
| All Combat Droids | ALL Droids | Information |




General Droid Information

Droid Nameing:
All Droid Deeds branded with W-DES (Wulfmans Droid Engineer Shop) will give you the Droid Chasis type (like MSE, DZ-70 etc) and it's major design feature (like Crafting, Medical, Scout, Merchant etc) as well as the CL.

Example: W-DES R4 Munitions CA WDG Dx Ax CLxx Droid

Droid Module Description:
The main feature of your droid is fully described, but there are also secondary features. To find out how good a module is check the module rating.

  • Dx = Data Module Level (= Astromech Droid Cert for R Units)
  • Sx = Storage Module Level
  • FX = Effect Modules (requires Entertainer skills)
  • PB = Playback Module (to record music)
  • SP = Stinpack Dispensor Unit
  • Ax = Armour Module Level (soon to be changed into Armour Effectiveness)
  • B = Merchant Barker Module (requires Trader Profession)

Crafting Module Description:
  • WDG = Weapon Droid and General
  • FC = Food and Chemical
  • CA = Clothing and Armour
  • SF = Structure and Furniture
  • SC = Ship Component
Combat Droids / Combat Rating / Health:
Droid Combat Modules enable a Droid to attack. The amount of Damage a Combat capable Droid is dealing depends on the Combat Level (CL). Even if an existing Droid in your data pad shows different values, the damage (max) listed below is the one you see since Chapter 6.

CL 20
max around 290 (since Chapter 6)

CL 30
max around 435 (since Chapter 6)

CL 60
max around 875 (since Chapter 6)

The Health of the Doid also depends on the CL, which is build by using Armour Modules and / or Combat Modules: (Values after Publish 29)

CL 5 / Health 400
CL 10 / Health 1200
CL 15 / Health 1733
CL 20 / Health 2400
CL 25 / Health 3366
CL 30 / Health 4000
CL 60 / Health 10000

The Armour Modules add additonal Armour Effectivness to the Droid.
A1 = 1000
A2 = 2000
A3 = 3000
A4 = 4000
A5 = 5000
A6 = 6000

Additional Armoure rating is added by Combat Modules cases a Droridika to max at a rating of 10000, all other Droids have lower ratings.

Module types:

Medical:
removed

Storage:
Highest storage rating (S6) is 10 items. Storage allows you to store items in your droid.
(S1=1, S2=2, S3=4, S4=6, S5=8 and S6=10 items)
Storage Module S7 was added in Chapter 5

Data:
Highest data rating (D6) is 150 items. (D1=20, D2=40, D3=70, D4=110, D5=125 and D6=150). If you are also using the Droid as Astromech make sure you have the right Droid Certification level (D6 = Master Pilot)
Data Module D7 was added in Chapter 5

Maintenance:
Highest rating is Level 3, the droid will list the amount of structures in can maintain. (Note: Never re-deed a structure you maintain with a droid.)

Creature Harvest Module
These Modules all anyone to harvest Organic resoures from Creatures.



How to find my Shop:
If you are on Wanderhome Server you need get to Kor Vella Spaceport on Corellia. Pax Imperia is on the Planetary Map (so is my shop). Simply head to the co-ordinates -4760,2200 !